Villain Typeface, 2nd. Draft

October 27, 2009 , Comment

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I’m sort of working on this typeface from time to time…

Styrofoam & Melt Glue Fun

October 26, 2009 , , Comment

Jakob and me had a pleasant time with styrofoam, melt glue and stanley knives the other evening. We’re still not sure what we built, but here it is…

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Villain Typeface in Progress

October 11, 2009 , Comment

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I’m sort of working on this typeface from time to time…

I’m Not Old Enough To Act My Age

October 1, 2009 , Comment

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Get it while it’s fresh at Mysoti.com

New T-shirt Design

September 25, 2009 , Comment

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Get it while it’s fresh at Mysoti.com

Yes, Typographic Sculpture Please

September 6, 2009 Comment

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Sustainable Ideas

September 5, 2009 Comment

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When Game Developers Will Own Their Publishers

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Publishers pwn developers. And their IP. In the entire known Universe. This has been near-universal truth up until now. I predict we’ll see a time where the game publisher/game developer balance shifts and the developers will be on top.

Our company recently moved into a cozy old building in central Copenhagen. As we are a small and young start-up, we can’t afford a whole building, a whole floor nor a whole room for ourselves, so we’re sharing. In fact we’re sharing three floors with 6 – 8 other game developers (depending on how you count).

You could argue that the other companies are our competitors. You could argue that they could steal our know-how, our IP and our honour.

The fact is that yes, in some cases they are, and yes, in some cases they may. But up until that happens we all have a lot to gain from living door to door with the others in terms of sharing problems, ideas, tips, experiences and beer.

The benefits of sharing can however expand far beyond beer.

Small production units don’t need and small start-ups can’t afford much full-time administration and sales staff. Why not share producer, accountant, marketeer and sales resources? Why not in-source publishing?

I predict that we within 0 – 3 years will see several small independent game developers joining forces to form their own developer-owned publishers.

Creating an Image System Equally Suitable for 3 Continents

September 6, 2007 Comment

Gents toilet, India

Recently I’ve been given an interesting challenge that includes creating a complex user interface that should work well for people not familiar with computers [read: Windows] at all. Not only should it work with computer “illiterates” – It should work equally well on three very different continents.

Take India for instance. If you need to take a leak in India and you’re a guy, you apparently shouldn’t be looking for the classic western silhouette of a man indicating that there is a rest room on the other side of the door. You should be looking for something like the above.. (more)

- Who knows what other subtle differences we have here? Ok, I’m not doing a rest room user interface here, so maybe I’m ok…