User Interface Design: The Button’s Vocabulary

User interfaces for interactive applications basically consist of input from users and feedback from the interface. In order for the user to be able to use – give input to – the interface, the user need to understand what the interface is about. The UI needs to talk to its user in order to work at a truly satisfying level.

The average friendly button needs to be able to say the following to its user:

  • Hi, I’m a button and you can click me!
  • If you click me this will happen: [action]
  • This is my importance compared to my fellow buttons: [importance]
  • I’m related to these guys over here
  • I’m not related to what’s over there
  • You are pointing to me, and I’m ready to receive your click!
  • You are clicking me, and I’m ready to carry out my action!
  • It’s perfectly fine if you don’t want me to do anything after all
  • Look! Now I’m performing my action in all my glory!
  • You did great!
  • Umm… Sorry, but I’m disabled at this point, and clicking me is of no use

It’s a lot of language when you look at it like this. I’ve found it quite supportive on many occasions to look at user interface design problems in terms of language.