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	<title>Comments on: User Interface Design: The Button&#8217;s Vocabulary</title>
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	<link>http://www.kulturprodukt.net/2007-08-24/user-interface-design-the-buttons-vocabulary/</link>
	<description>What I am - What I do.</description>
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		<title>By: Peter</title>
		<link>http://www.kulturprodukt.net/2007-08-24/user-interface-design-the-buttons-vocabulary/comment-page-1/#comment-4</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 30 Aug 2007 07:03:48 +0000</pubDate>
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		<description>Thanks - glad you like it.

When you discuss target audience in a design phase, I think it&#039;s a very good process to describe the various audiences in terms of &lt;a href=&quot;http://en.wikipedia.org/wiki/Personas&quot; rel=&quot;nofollow&quot;&gt;personas&lt;/a&gt;. Anything that can serve as a support in that regard should be taken into consideration. Including behavioral patterns as you describe them in your article.

I do find it the most useful however, to envision the personas on a very personal level - Who do I know personally who has similar traits? How did I feel when I was in that particular age? And so on...

My post above however, doesn&#039;t take audiences into consideration at all. It&#039;s merely an attempt at describing a process that I find useful when designing user interfaces for &lt;em&gt;any&lt;/em&gt; audience.</description>
		<content:encoded><![CDATA[<p>Thanks &#8211; glad you like it.</p>
<p>When you discuss target audience in a design phase, I think it&#8217;s a very good process to describe the various audiences in terms of <a href="http://en.wikipedia.org/wiki/Personas" rel="nofollow">personas</a>. Anything that can serve as a support in that regard should be taken into consideration. Including behavioral patterns as you describe them in your article.</p>
<p>I do find it the most useful however, to envision the personas on a very personal level &#8211; Who do I know personally who has similar traits? How did I feel when I was in that particular age? And so on&#8230;</p>
<p>My post above however, doesn&#8217;t take audiences into consideration at all. It&#8217;s merely an attempt at describing a process that I find useful when designing user interfaces for <em>any</em> audience.</p>
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		<title>By: Bob Warfield</title>
		<link>http://www.kulturprodukt.net/2007-08-24/user-interface-design-the-buttons-vocabulary/comment-page-1/#comment-3</link>
		<dc:creator>Bob Warfield</dc:creator>
		<pubDate>Wed, 29 Aug 2007 15:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.kulturprodukt.net/2007-08-24/user-interface-design-the-buttons-vocabulary/#comment-3</guid>
		<description>Great post, I like it!  UI is a dialog, because it is communication.

But what about non-verbal personalities?  How should they carry on this dialog?  You know, the people who can&#039;t stay in their seats.  They have to gesture or even grab a marker and draw pictures.

I believe UI needs to speak to personality traits like these.  More on my blog:

http://smoothspan.wordpress.com/2007/08/29/web-20-personality-types/</description>
		<content:encoded><![CDATA[<p>Great post, I like it!  UI is a dialog, because it is communication.</p>
<p>But what about non-verbal personalities?  How should they carry on this dialog?  You know, the people who can&#8217;t stay in their seats.  They have to gesture or even grab a marker and draw pictures.</p>
<p>I believe UI needs to speak to personality traits like these.  More on my blog:</p>
<p><a href="http://smoothspan.wordpress.com/2007/08/29/web-20-personality-types/" rel="nofollow">http://smoothspan.wordpress.com/2007/08/29/web-20-personality-types/</a></p>
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